This is another stylized cobblestone material that I created using Substance Designer. This material was focused on variation and specifically adding in tile generators to adjust the amount of cobbles fixed into one place. I integrated a snow material as an overlay base for the cobbles and faded some cobbles into the snow. To finalize the overall design, I added in some edge wear/smoothness to some cobblestones to avoid repetition. Rendered In Marmoset Tool bag.